

In Warhammer I and Warhammer II, Azrik the Maze Keeper has access to a mix of spells from the Lore of Death and Lore of Metal:Ĭharacter Abilities Active Abilities ▲ Unbreakable: This unit does not suffer any form of leadership loss and will never rout.Units that cause terror are immune to terror and fear themselves. ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time.▲ Spellcaster: This unit can cast spells.

He instinctively sees the skeins of fate that play over the battlefield, and knows all too well how they can be manipulated. Accordingly, if a Lord of Change prefers to remain uncommitted in battle it is not through lack of courage or ferocity, but because he likes to direct his forces and better control the flow of the fighting. Sorcery is not the only weapon at the command of a Lord of Change - he is also an erudite tactician, well versed in a thousand ploys and stratagems for any given situation. The Winds of Magic obey his every command, allowing him to summon whirling tempests of change and mutation, blast the enemies of Tzeentch with bolts of multi-coloured fire or unravel the mind of an enemy spellcaster from the inside. As might be expected of a creature born of pure magic and bound to the will of the Master of Sorcery, a Lord of Change is a potent spellcaster.

Nothing pleases him more than to see the world broken and made anew, to redirect the course of a life or even history itself, spilling hope upon the ground while raising the ambition of others up to an unexpected pinnacle of power. The Lord of Change is like a child playing upon some gigantic anthill, poking with a stick at its inhabitants and laughing at the hopeless antics of their defence. Behind its gaze lies a curious and wreckful mind, deeply intelligent, yet as uncaring of consequence as it is fascinated by it. If you do not gain allegiance to the Eagle, Azrik will appear as the leader of the Challenger of the Eagle.Ī Lord of Change is hideously unpredictable and manipulative. Understand, mortals, each of your petty champion's ploys are just pieces in my Master's Great Game!Īzrik the Maze Keeper is a Norsca Unique Lord unit introduced in Total War: Warhammer with Norsca (DLC). Damage of magical attacks is reduced by this amount. Damage of missile attacks is reduced by this amount. Unbreakable: This unit does not suffer any form of leadership loss and will never rout.Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. Encourage: This unit provides a leadership bonus to nearby allies.Units that have terror are immune to terror and fear themselves. Can Cause Terror: This unit can cause terror, making its melee target rout for a short time.Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby.Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
